

– Transfer Normals modifier : Copy normals of base surface onto hair – Smooth Surface modifier : Use OpenSubDiv to dynamically subdivide base mesh – Noise modifier : Quickly animate basic procedural hair movement, or just add randomness to hair shape – Clump hair editing tool uses hair selection overlay for displaying selected clump hairs

– Guide proximity mode in Hair from Guides on by default, barycentric interpolation on by default – Strand groups can be used as hair parts – Edit Guides can be applied directly onto a surface mesh – Edit Guides amount value applies to strand deletions and creations Here are some of the highlights for the new features: Version 7 expands greatly on Ornatrix 3dsmax V6 in nearly all aspects: the GUI, performance, hair display, optimization, and of course features. Ornatrix is a complete Hair, fur, feather system designed to solve the problem of creating hair and hair-shaped structures.

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